AMAkids Geschrieben Gestern um 17:22 Melden Geschrieben Gestern um 17:22 How do you think the pacing of a room influences whether it feels immersive or just visually impressive, especially when the story unfolds slowly at first and only later introduces real pressure through meaningful choices? I’m curious whether that gradual buildup makes players more invested in the narrative, or if there’s a risk that some groups might misread the calm opening as a lack of urgency and disengage before the tension really kicks in. Zitieren
damianellis Geschrieben vor 1 Stunde Melden Geschrieben vor 1 Stunde In a thread about rooms that feel cinematic, I shared my thoughts on how pacing matters more than flashy props. One example that came up was https://cognitionescapes.com/rooms/the-heist/, because the storyline unfolds gradually. You don’t feel rushed at the start, but tension builds as choices start to matter more. Zitieren
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